Golden Fox! Blue Falcon!
The
F-Zero
World
Championship
Wild Goose! Fire Stingray!

Match Reports Rules About the Game

# Date Game First Pts W Second Pts W Third Pts W Fourth Pts W
10 24/09/05 N64 FZX UKKK 78 13 Bob 48 7 Z 46 3 CPU+ 44 1
9 01/11/03 GC FZGX UKKK 157 10 Bob 155 10 Z 37 0 Simo 34 0
8 25/10/03 N64 FZX UKKK 82 12 Z 58 6 Bob 47 6 CPU+ 29 0
7 25/10/03 GC FZGX Bob 114 12 UKKK 60 2 Z 9 0 n/a - -
6 18/10/03 N64 FZX UKKK 109 21 Bob 40 2 Z 37 1 CPU+ 30 0
5 31/05/03 N64 FZX UKKK 100 18 Bob 53 4 Z 45 2 Royboy 18 0
4 20/04/02 N64 FZX UKKK 91 15 Bob 49 4 Z 44 5 CPU+ 32 0
3 14/07/01 N64 FZX UKKK 114 21 Z 64 3 Bob 29 0 Con+ 9 0
2 07/07/01 N64 FZX UKKK 98 18 CPU+ 51 1 Z 41 3 Bob 26 2
1 30/06/01 N64 FZX UKKK 109 20 Bob 50 2 Z 42 2 Royboy 15 0

"Pts" denotes race points; "W" denotes race wins.
+ Denotes non-B-Boy

Strike Rates M 1st 2nd 3rd 4th Pts %
UKKK 10 9 1 0 0 39 98
Bob 10 1 6 2 1 27 68
Z 10 0 2 8 0 23 58
CPU+ 5 0 1 0 4 7 35
Simo 1 0 0 0 1 1 25
Royboy 2 0 0 0 2 2 25
Con+ 1 0 0 0 1 1 25

* Four points awarded for first, three for second, two for third, one for fourth. With four points being the maximum amount that can be won, the percentage is therefore points-won over matches-by-four.

Note: The F-Zero World Championship is now closed (see final match report)


About the Game

F-Zero, the legendary futuristic hovercraft-based racer, is the fastest, most insane racer out there.  It is also the most fun, and yields itself to unparalleled excitement and adrenalin rushes.  The SNES original sadly only allowed single player racing, but the advent of the N64's F-Zero X and the Gameboy Advance's F-Zero Maximum Velocity, means multi-player racing has blasted off, so too the F-Zero World Championship.


Rules

1) Only B-Boys (as listed in the B-Boy Realm) are eligible to win the championship. However, non-B-Boys may compete and have their results recorded.
2) Only the versions of F-Zero as listed below can be used in the championship. A championship can run across more than one version of the game.
3) Race every course once in every F-Zero league of each F-Zero game in use for the championship. Check below for special rules for each version. In a single game challenge, the racer with most points is champion. In the event of a tie, a countback on most wins, then most placings is used. In multi-version challenges, the champion is decided by total wins, with countbacks on placings used to split ties. Still tied, then the defending champion continuely selects a league to race upon in the most recent version of the game played until the tie is split
4) The current champion must be racing for the championship to be open. As many challengers as the particular version of F-Zero allows can challenge. If there are more competitors than the game can handle, then they must compete amongst themselves in which ever way they choose to decide the three competitors to face the defending champion.
5) The champion must accept any challenge at any time provided it is not within 12 hours of the last successful defence and that the challenger/s has/have made sure original game hardware, suitable controllers and a copy of the game is available.  Failure to defend results in the championship becoming vacant with the most recent highest placed challenger gaining champion's rights.
6) In the event of a forfeit where a competitor has failed to appear for a pre-arranged match in a one-on-one situation, a loss is awarded against him with the championship allowed to change hands.  In a multiple challenge, the championship proceeds regardless, with the championship allowed to change hands.
7) Current champion gets choice of screen-quarter, controllers, etc.

F-Zero X - Nintendo 64

Jack, Queen, King and Master leagues must be available.
Poker Machine option must be turned off.
Handicap must be off.
CPU racers are allowed.
Joker league is excluded from the championship unless all competitors mutally agree beforehand. If raced, six races only must be raced.

F-Zero Maximum Velocity - Gameboy Advance

Jack, Queen, King and Master leagues must be available.
CPU racers are allowed.

F-Zero GX - Gamecube

Ruby, Sapphire, Emerald and Diamond leagues must be available.
Handicap must be off.
CPU racers must be off.

For all games

Laps raced must be three unless there's mutual consent.
And vehicle customisation must be left on the default setting unless there's mutual consent.


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