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The
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Match Reports Rules About the Game
| # | Date | Game | First | Pts | W | Second | Pts | W | Third | Pts | W | Fourth | Pts | W |
| 10 | 24/09/05 | N64 FZX | UKKK | 78 | 13 | Bob | 48 | 7 | Z | 46 | 3 | CPU+ | 44 | 1 |
| 9 | 01/11/03 | GC FZGX | UKKK | 157 | 10 | Bob | 155 | 10 | Z | 37 | 0 | Simo | 34 | 0 |
| 8 | 25/10/03 | N64 FZX | UKKK | 82 | 12 | Z | 58 | 6 | Bob | 47 | 6 | CPU+ | 29 | 0 |
| 7 | 25/10/03 | GC FZGX | Bob | 114 | 12 | UKKK | 60 | 2 | Z | 9 | 0 | n/a | - | - |
| 6 | 18/10/03 | N64 FZX | UKKK | 109 | 21 | Bob | 40 | 2 | Z | 37 | 1 | CPU+ | 30 | 0 |
| 5 | 31/05/03 | N64 FZX | UKKK | 100 | 18 | Bob | 53 | 4 | Z | 45 | 2 | Royboy | 18 | 0 |
| 4 | 20/04/02 | N64 FZX | UKKK | 91 | 15 | Bob | 49 | 4 | Z | 44 | 5 | CPU+ | 32 | 0 |
| 3 | 14/07/01 | N64 FZX | UKKK | 114 | 21 | Z | 64 | 3 | Bob | 29 | 0 | Con+ | 9 | 0 |
| 2 | 07/07/01 | N64 FZX | UKKK | 98 | 18 | CPU+ | 51 | 1 | Z | 41 | 3 | Bob | 26 | 2 |
| 1 | 30/06/01 | N64 FZX | UKKK | 109 | 20 | Bob | 50 | 2 | Z | 42 | 2 | Royboy | 15 | 0 |
"Pts" denotes race points; "W" denotes race wins.
+ Denotes non-B-Boy
| Strike Rates | M | 1st | 2nd | 3rd | 4th | Pts | % |
| UKKK | 10 | 9 | 1 | 0 | 0 | 39 | 98 |
| Bob | 10 | 1 | 6 | 2 | 1 | 27 | 68 |
| Z | 10 | 0 | 2 | 8 | 0 | 23 | 58 |
| CPU+ | 5 | 0 | 1 | 0 | 4 | 7 | 35 |
| Simo | 1 | 0 | 0 | 0 | 1 | 1 | 25 |
| Royboy | 2 | 0 | 0 | 0 | 2 | 2 | 25 |
| Con+ | 1 | 0 | 0 | 0 | 1 | 1 | 25 |
* Four points awarded for first, three for second, two for third, one for fourth. With four points being the maximum amount that can be won, the percentage is therefore points-won over matches-by-four.
F-Zero, the legendary futuristic hovercraft-based racer, is the fastest, most insane racer out there. It is also the most fun, and yields itself to unparalleled excitement and adrenalin rushes. The SNES original sadly only allowed single player racing, but the advent of the N64's F-Zero X and the Gameboy Advance's F-Zero Maximum Velocity, means multi-player racing has blasted off, so too the F-Zero World Championship.
1) Only B-Boys (as listed in the B-Boy Realm) are eligible to win the championship.
However, non-B-Boys may compete and have their results recorded.
2) Only the versions of F-Zero as listed below can be used in the championship. A
championship can run across more than one version of the game.
3) Race every course once in every F-Zero league of each F-Zero game in use for the
championship. Check below for special rules for each version. In a single game
challenge, the racer with most points is champion. In the event of a tie, a countback on
most wins, then most placings is used. In multi-version challenges, the champion is
decided by total wins, with countbacks on placings used to split ties. Still tied, then
the defending champion continuely selects a league to race upon in the most recent version
of the game played until the tie is split
4) The current champion must be racing for the championship to be open. As many
challengers as the particular version of F-Zero allows can challenge. If there are more
competitors than the game can handle, then they must compete amongst themselves in which
ever way they choose to decide the three competitors to face the defending champion.
5) The champion must accept any challenge at any time provided it is not within 12 hours
of the last successful defence and that the challenger/s has/have made sure original game
hardware, suitable controllers and a copy of the game is available. Failure to
defend results in the championship becoming vacant with the most recent highest placed
challenger gaining champion's rights.
6) In the event of a forfeit where a competitor has failed to appear for a pre-arranged
match in a one-on-one situation, a loss is awarded against him with the championship
allowed to change hands. In a multiple challenge, the championship proceeds
regardless, with the championship allowed to change hands.
7) Current champion gets choice of screen-quarter, controllers, etc.
Jack, Queen, King and Master leagues must be available.
Poker Machine option must be turned off.
Handicap must be off.
CPU racers are allowed.
Joker league is excluded from the championship unless all competitors mutally agree
beforehand. If raced, six races only must be raced.
Jack, Queen, King and Master leagues must be available.
CPU racers are allowed.
Ruby, Sapphire, Emerald and Diamond leagues must be available.
Handicap must be off.
CPU racers must be off.
Laps raced must be three unless there's mutual consent.
And vehicle customisation must be left on the default setting unless there's mutual
consent.