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Reviews & Features

Note: links in italics denote a recent review or review update.

Features

The Perfect ISS Game, April 2003: Our quest to design the ultimate football game

Reviews

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ISS meets Winning Eleven - Fifa World Cup 2006: GC, April 2006
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Pro Evolution Soccer 5: PS2, Nov 2005
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Pro Evolution Soccer 4: PS2, Oct 2004
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Winning Eleven 8: PlayStation 2, Sep 2004
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Pro Evolution Soccer 3: PS2, Oct 2003
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Winning Eleven 7: PlayStation 2, Aug 2003
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Winning Eleven 6 Final Evolution: Gamecube, Jan 2003
Winning Eleven 6 Final Evolution/International: PS2, Dec 2002/GameCube, Jan 2003 - Website Review
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International Superstar Soccer 3: Gamecube, May 2003
International Superstar Soccer 3: PS2/GC, May 2003 - Website Review
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Jikkyou World Soccer 2002: PS2, March 2002 - Website Review
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Pro Evolution Soccer 2: PS2, Nov 2002
Winning Eleven 6/Pro Evolution Soccer 2: PS2, May 2002/Nov 2002 - Website Review
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ESPN MLS Extra Time 2002: GameCube/Xbox, April 2002 - Website Review
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International Superstar Soccer 2: PS2, GC, Xbox, April/May 2002 - Website Review
Pro Evolution SoccerWinning Eleven 5ESPN MLS Extra Time
Pro Evolution Soccer/Winning Eleven 5: PS2, 2001 - Website Review
ESPN MLS Extra Time: PS2, 2001 - Website Review
ISS - Gameboy Advance
International Superstar Soccer: Gameboy Advance
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ISS Pro Evolution 2: PlayStation, 2001
ISS Pro Evolution 2/Winning Eleven 2000 - Website Review
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International Superstar Soccer 2000: N64, 2000
International Superstar Soccer 2000 - First Impresssions
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International Superstar Soccer (N64 ISS 2000 conversion): PlayStation, 2000
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International Superstar Soccer: PS2, 2000 - Impressions
ISS & Jikkyou World Soccer 2000: PS2 - Website Review
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ISS Pro Evolution: PS, 2000
Winning Eleven 2000: PS, 2000 - First Impressions
ISS Pro Evolution: PS, 2000 - Preliminary Review
ISS Pro Evolution/ESPN MLS GameNight - Website Review
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International Superstar Soccer 98: N64, 1998
International Superstar Soccer 98 - Website Review
International Superstar Soccer 98 - First Impressions
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Internation Superstar Soccer Pro 98: PS, 1998
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International Superstar Soccer 64: N64, 1996
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International Superstar Soccer Pro: PlayStation, 1997
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International Superstar Soccer Deluxe: Super Nintendo, 1995
International Superstar Soccer Deluxe: Mega Drive/Genesis, 1996
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International Superstar Soccer: Super Nintendo, 1994
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International Superstar Soccer 99: Gameboy Color, 1999
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Comments: Easily the best football game on the system, the big sprites and good passing make it a joy to play instead of the pinball style of other games.  Varied button depression has no effect on pass/lob/shot power which limits depth and forces you to act in similar situations all the time. Great for nostalgic purposes, but today, does not stack up. 7/10

About the Reviews

Based on my views of the games at the time of their release, the games will not be compared with subsequent versions, but naturally with previous versions.  A 'six months later' section, or equivalent, is included, though, to see how the game stacks up long term.  Since the basic gameplay has remained intact for all versions, only the review of the original ISS details the game's primary gameplay elements. Although, it is often re-touched in later, especially, in cross system versions.  Read these first if you have never played  ISS before. The subsequent versions will only detail gameplay enhancements and peripheral features and options not found in previous versions. Also, expect to find cross-system comparisons of corresponding games (like N64 ISS 98 and PS ISS Pro 98) in a specific review.  While ISS games follow the same basic formula for gameplay, subtle variations and design approaches are apparent when analysed deeper. The ISS Realm has exposed and dissected all these in order to give you the most comprehensive analysis possible.  And if we have missed anything, let us know!

Boxes

Above and accompanying the review links, all initial boxes are PAL (Australia and Europe) versions of the game, whilst the secondary ones, are NTSC (Japan & North American).  Interesting to note that Konami eventually had to seek some form of endorsement in the form of Ravenalli and Ince for PAL and Valderama for NTSC in an effort to gain more mainstream sales.  Whilst the ISS name and associated sublime gameplay is all that's needed to persuade informed gamers to purchase, in the business world, profits are the bottom line and that dreadful US ISS 64 box no doubt played a part in the even more dreadful game of Fifa 64 outselling the incomprehensibly superior ISS 64 it in that country.  This evolved to the point that ISS 2000 gots a Major League Soccer endorsement for the North American market, with the game called MLS on N64 and ESPN MLS GameNight on PS.

Review Criteria

Generally, the games are graded in Gameplay, Control, Graphics, Sound, Options & Overall and are rated in whole numbers out of 10, with "5" being the score for an average game.  The ISS Realm  finds it silly how people can be so precise in scoring games when using percentages and fractions, especially when these scores are not even part of an equation or average.  In marking the game, the total mark is in fact the Gameplay mark with the Control mark affecting it slighlty. The Overall mark is then reduced when periperal aspects like sound, graphics, lastability and options are clearly not up to scratch (which is rare). Conversely, games don't get "bonus" overall marks either for these things.  Basically, how the game plays is exactly how it is rated.  This is what the numbers mean:

10: Perfect
9: Outstanding
8: Excellent
7: Very Good
6: Good
5: OK, Adequate
4: Ordinary
3: Bad
2: Dreadful
1: Utterly Appalling
0: Smearing shit all over your face would be preferable


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