| International Superstar soccer is created by Konami - one of premium software companies in the world. Konami have had a long history in the Nintendo world starting with the NES. Responsible for the Castlevania series, probably the greatest adventure/platform series of games ever. Also the Contra (Probotector) series and possibly the greatest sports game on the NES: the ice hockey game, Blades of Steel. There was also the outstanding basketball game, Double Dribble. In the beginning
Konami Hyper Soccer - the basis of the very first ISS game >>> The 16-bit era and the first ISSThe very first ISS started out as Perfect Eleven in Japan in 1994. It was developed by Konami of Osaka (KCEO). The first football game to play like football. Up until then, games such as Sensi Soccer, Striker, Kick Off series and the Fifa series either played pinball football or relied on preset scoring methods conjured up through unrealistic gameplay. Perfect Eleven was released in the western world as International Superstar Soccer to immediate critical acclaim. The main differences were the International teams instead of J-League teams, and severely reduced commentary. The ISS series also marked the successful move to a radar system that actually worked. Traditionally, gamers either had a good view of the field with tiny players, or had a closer view with better graphics. The balance was never quite right. Konami have provided both. Radars in games have not worked due to poor design and inadequate placement but Konami's large and well positioned implementation has opened the door for all football games to include one. But the most telling feature of the very first ISS was the passing game. My very first game was Switzerland vs Austria for some unknown reason and right from the kick-off it was pass, pass, pass, pass and pass; then another pass and so on. Unbelievable! It felt right from the start and it is the hallmark of all ISS games that have followed.
ISS Deluxe - how can something look so simple yet play so great?
Enter the PlayStation
<<< Winning Eleven 97 - sequel to the first 3D ISS game ever, Winning Eleven
But it's the Nintendo 64 that wows the world
Of course, the fundamental principle of the passing game remained, even more so. With the searching-pass now employed, a pass will always go to a team-mate, even when facing the wrong way. You could over-ride this, however. Holding "R" whilst passsing would send the pass in the direction you were facing. In mid 1997 Australia was first to get the western version - known as ISS 64 - and as you would expect, the ISS Realm was salivating with utter excitement and incredible emotion. I personally may have even shed a tear. This version had even better AI for the goalie and a few extra animations, but was essentially the same as the Japanese version.
Late in 1997, Japan got a new N64 version; Jikkyio World Soccer 3. A mini sequel to ISS 64, it differed mainly in the selection of teams. The western ISS was certainly top-heavy in European nations (24 out of 36). Since the primary market was Europe, suppose this was fair enough. But it was disappointing personally not to see Australia and Canada included since those two countries are significant Nintendo territories. JWS3 did ditch some European teams and included Australia, Canada, extra South American teams and teams from the middle east. Considering Japan is in the Asian zone this was a good move. Hopefully these teams will be retained for the next version. There is also a 5% increase in the speed and the potency of the through-balls has been diminished with the goalies incredibly quick to come of their lines and gobble anything remotely nearby. That leaves for ISS 64 part 2. Can it get any better? Yes it can. The ISS Realm feels the game does have a couple of flaws - albeit impernicous - that was not in ISS Deluxe. Checkout the reviews.
ISS 98's stylish new menus >>> It really makes a difference what some tighter controls and some decent teammate defensive AI can do. However, you can't please everyone and some have now lamented that ISS 98 is too hard to score and they much prefer ISS 64's free flowing high-scoring game! Also, the excitable commentary that went with ISS 64 is now replaced by a duller less-enthused commentator in Tony Gubba. Well known in the UK, his style seemingly reflects the more subdued nature of ISS 98. Whether you want excitement or realism, you now have a choice in both game and commentator. There are many other extras too: 54 teams, including long-time missing, and the ISS Realm's home base, Australia; 10 stadia including 3 from France; a whole new range of defensive strategies along with 8 extra in-game ones that 6 can be used at an instant during the game; the ability to save settings on controller pak; and countless other stuff. Also, the game has full squads with, as distinct from the generic, fictious names of previous games, slightly mutated names of the real players (which can be edited) that seem as close as they can possibly get without displaying the names 100% faithfully. Nice to have, I suppose, but the ISS Realm will miss the likes of Holland's Koppers, Argentina's Fuerte, Japan's Hasimoto and Italy's Galfano who have lasted so long, with some, like Koppers, even undergoing colour changes. He started as Bergkamp and became Kluivert on N64. As always, the teams and players themselves are still 100% faithful replicas of real teams and ISS 98 has fully authentic team-strips (no, Fifa's are not fully authentic, despite the endorsement), and were first with variable height players. Flo from Norway is a giant whilst Hassler from Germany is tiny. Referees are now on the pitch, there are a billion new player antics, a vertical view and so much more. Presentation, playability and customable-wise, Konami has transcended even its own standards. It's all Pro on the PlayStation
<<< Winning Eleven 3 World Cup - finally real names! The most notable is the tackling which is more realistic in that the ball often rebounds away, rather than being either won or lost, as is the case in the black and white style of the N64 games. Controls are a tighter, and teammate defenders actively help out - especially with tackling - too. It makes for a more pure, realistic - and defensive - style of game with fewer shots on goal. It also means a bit more luck is involved in winning. This compares with the N64 which is full on action with countless shots at either end, with the goal-keepers mostly responsible for keeping the scores low, and the player having almost 100% control of all his actions and eventual outcome of the match. Late in the year of 1998, Japanese PS fans got an updated ISS Pro 98 called Winning Eleven Final Edition. Other than J-League teams replacing the World Cup teams, the ISS Realm knows little else about this game. ISS Endorsed
Real players first feature on a box for ISS 98 . PAL version here. Kopke replaced Ince for the rest of Europe; Valderama starred in different design for the American market Not quite perfect after allHow things can change, a year later and N64 ISS 98's tackling has shown to be flawed somewhat. Mainly against top teams like Brazil and Germany, the black and white nature of the tackling system can you leave you winning the ball but having it re-stolen whilst you lie on the ground after a slide tackle, or have your opponent continually brush off your standing tackles - even with a posse of players surrounding the ball carrier. And Pro 98's less responsive controls and one-dimensional AI has the tendency to make the game somewhat predictable with goals coming from very similar situations. In fact, you almost rely on these avenues to score. All sports games develop these problems, and thankfully Pro 98's is only marginally afflicted, but it is still there. It appears both N64 and PS versions can borrow features from each other to truly make the best football game ever. The evolution is waiting to happen. Will we see it? First, mid-to-late 1999 sees the much publicised release of the Japanese N64 sequel to the very first N64 ISS game - Perfect Striker 2. It is hoped that some of the grievances the ISS Realm has over ISS 98 is addressed. ISS 99 gets a confirmed release date, but, this turns out to be the Gameboy version. Sigh. Unfortunately, the actual N64 version is delayed for ages in the western world despite actual ISS 99 footage being shown at several gaming expos. During this time, it undergoes a metamorphosis in names from the obvious ISS 99, to an American inspired and fully licensed Major League Soccer 99, or 2000, then to ISS Millennium and ISS 2000. Reports from emails to the ISS Realm and various web sites show a new career mode where you develop a player almost Role-Playing-Game like, tighter controls, improved AI, added controls like manual tackle-evades instead of the previous auto ones, better defending, added weather and a multi-player mini league. The lack of multi-player tournaments on the N64 versions is a joke really. Pro 98 has them, and so for some so simple to include, so should the N64. Time for an Evolution
Later that year, the USA surprising gets Pro Evolution. Surprising, because a US specific version called ESPN MLS GameNight was supposedly their form of Evo. As it turns out, they get both. Barely a couple of months after Evo, GameNight arrives, but it is just not a re-packaged Evo either. It is a small upgrade with AI tweaks and seemingly based on Winning Eleven 2000 - a Japanese WE4 update. The only AI problem the ISS Realm felt was obvious and needed addressing was the supporting AI when going forward. Quite often runners would stop running just as you'd pass a through-ball to them. Other than that, the rest of the AI seemed rock solid. The rest of the world will get this game - eventually - to be called ISS Evolution 2. ESPN MLS Gamenight - the US version of ISS Evolution 2/WE 2000 >>>
Simple answer is YES. Pro Evo is indeed the remarkable piece of software that the world's media has raved about. The game flows much better and the overall dynamism of the game, and especially goal scoring, is vastly improved. It finally gets an intro - a good one - too. Most of the more complex moves like one-twos, through passes and chip lobs are greatly enhanced and very effective. But not to the detriment of defending. In fact, it is still bloody hard to score, and most rewarding when you do. Along with the animation that have been taken to a new level, it is the tight, balanced, game that Pro Evo delivers that has the world in raptures. The only downers appear to be - and this is a perennial problem - the lack of game options that have featured in the Nintendo versions for years. Why? Well, maybe the game does not need it because it seems pretty much perfect at the moment. It is just all those Nintendo players used to them, miss them. At least Evo finally gets a 4-player mode. Finally, the N64 gets its next - and final - ISS
However, there seems to be one thing that ISS 2000 has that no other ISS game has had ever - bugs. I have had reports of the PAL (UK/some of Europe/Australia) versions gaming freezing on save screens. And in game, where I can vouch for it personally, the sound suddenly goes and then come your next dead ball situation, you can't kick the ball. This seems to only occur during tournaments, especially the European one, and only intially - the problem seems to actually go away! There is no other option than to reset. Sure, other games crash occasionally, but ISS 2000 crashes too frequently for it to be just an isolated problem and it seems unlikely that it will go away. The ISS Realm's suspicion is memory pak issues again. Both ISS 64 and ISS 98 had several functionality problems, including the game not recognising them and data being lost, especially with third-party paks, and it seems more troubles have surfaced. Those previous problems were generally only encountered initially, and ISS 2000 may also "work" the bugs away as it gets "accustomed" to the memory pak. Only once before has the ISS Realm ever experienced an actual ISS crash, though. That was an ISS 98 game where a late foul tackle and the ball going out of bounds simultaneously seem to confuse the program into what decision to make. Of other games, only the N64's Mario Kart is known to crash regularly. Even then, that is only about five crashes in four years for us. Despite that minor hiccup, both platforms seem to have just about the best ISS possible for their system. Both games seem to be equally as good, yet both still retain their trademark flavour. Literally, it is just a matter of taste as to which you prefer. For the ISS Realm, you need both, plus a copy of ISS Deluxe. Yep, that old favourite still holds its own for balance, strategy, excitement and most importantly, fun. With the current systems lifespan approaching five or so years, it is really only presentation that holds them back against the impending "super" consoles' upcoming versions that are are not far away either. However........ ISS on the Gameboy and PC?Before that, lets talk about other gaming formats around late 2000 that have yet to get ISS. First, the PC. With the internet evolved to a stage where gamers across the world can play each other, and with the current or imminent consoles unlikely to feature on-line play for at least another two years, a PC version of ISS would be most welcome. Unfortunately, it seems increasingly unlikely we will see it. Problem is, that Konami is a Japanese company, and in Japan, PC gaming is virtually non-existent. It would take a third party to port over an ISS game for us to ever see one on the PC. Not long ago, Microsoft seemed to have some sort of deal with Konami that would see ISS released on Sega's 128-bit Dreamcast, and on the PC, but that has fallen through. In fact, Konami officially announced that the ISS Dreamcast game was cancelled. And the PC version, was never officially announced anyway.
ISS 99, on the Gameboy Color. Wow? >>> Naturally, to match an ISS 2000 for nearly all other formats, GBC got an ISS 2000 late in that year. At the time of writing, little is known about it but just like its PS and N64 counterparts, a merge of gameplay styles from the two previous GB ISS games could produce one hell of a game that truly captures the magic of ISS. While ISS and ISS 99 play a nice game of ISS that is actually quite good fun, there is too much missing, they are too restrictive, and are basically stuck in an 8-bit time warp when even the current game of that time - NES Hyper Soccer - is arguably better than both these late-90s developed games. Neither are the ISS we are familar with and it is hard to recommend them to ISS devotees for any reason other than novelty value. Still, the ISS GB games are by far the "best on the system" (where have heard that before?) and it bodes well for the Gameboy Advance version due shortly. With four buttons, many of the restrictions that the two-button GB imposed can be lifted to provide a more accurate representation of ISS, especially, control-wise. Of course, they should just release a portable SNES and then there would be no need to worry about other versions - stick with ISS Deluxe. Next-generation game consoles arriveThe year 2000 saw the release of the PlayStation2. A 128-bit graphically powerhouse that is set to see almost photo-realistic ISS games. Unfortunately, its first game - Jikkyou World Soccer 2000, an upgrade of an N64 game mind you - was received relatively poorly, despite the excellent still shots. Frame rate suffered a bit, and often affected the gameplay. But the fact that the N64-styled gameplay had basically not been touched miffed some media. Probably more the loose controls and the buttered-fingered goal keepers was what caused some grievances. Whether these are new faults, or just N64/PS nuances, is unclear. The game is based on Perfect Striker 2 and features the career mode and most other options from that game. It's only extra feature is the real name players that are based on U23 or Olympic level players.
PS gets the same box art as its big brother raising the prospect that it is a port of the PS2 ISS, not the N64 ISS 2000 which PS2 ISS was upgraded from. Confused?
The first ISS on a 128-bit system - JWS/ISS 2000 on the PS2. This graphical upgrade of the N64's ISS 2000 looks great, but has a poor framerate and loose controls.
The PlayStation's still aliveBefore that, the JWS 2000/ISS 2000 ports are not over yet. It is announced that the original PS will now get a copy to be titled ISS, seemingly a port of the PS2 big brother. Why? Who knows. With the WE4/Evo upgrade that Japan and the USA received, and Evo 2 slated for a March 2001 release, plus now a port of an the N64 based PS2 game scheduled for late 2000, maybe Konami are still not entirely happy with Pro Evolution? Or maybe they just want PS gamers to get a taste of the different N64 version? Maybe they are just money hungry? We will wait and see how all these new ISS games pan out. It will be interesting to see how the PS's stiffer controller and the system's rawer, less feature packed, processing power affect the control of ISS 2000. Providing it is a direct port of the N64 game and not the poorly conceived and received PS2 version, by tempering the N64 versions' over-fluidity whilst retaining its brilliant passing, wealth of moves and options, it could be one superb game and just about the best ISS game ever. Of the next-generation systems, the ISS Realm feels that the extra power will only make the games look better. Gameplay-wise, ISS is as good as it can get with the current system's processing power not inhibiting the gameplay one bit. Time will tell, but chances are, ISS will surprise us again. PlayStation has the best of both worlds
Who'd have thought? A conversion of an N64 ISS on the PlayStation. This is ISS 2000 - in PS colours! Gameboy Advance ISS disappoints
ISS on the Gameboy Advance: captures the feel; needs more development. Pro Evolution Soccer arrivesThe big releases still keep coming at the end of the year 2001. The first real PS2 ISS game - the sequel to the Evolution games the fans loved and cherished on the original PS - arrives in the form of Pro Evolution Soccer. A brand extension seemingly away from the traditional ISS that's been seen for years on the Nintendo systems, probably to avoid confusion. PES comes to Europe and Australia as a slightly updated version to its Japanese original, Winning Eleven 5. WE5 had received rave reviews (well, what PS ISS games haven't in recent years?), so the western market was eager for its arrival. While many media and fans rejoiced in what seemed an outstanding evolution of the PS Evolution games, there's also those that felt the changes made it even harder to score in the game. While some moves were added (like variable sprint speeds), some moves, notably the more elaborate passes like one-twos, were unnecessarily tampered with, almost to the point of obsolescence. That's hardly an endorsement to those that felt the PS Evolution games were already on the too low-a-scoring side. In saying that, though, it does make scoring goals all the more satisfying. But is that a result of pent-up frustration being released or to actual gameplay appreciation? The jury is still out. That was PES, and it even finds its way as a port on it the ubiquitous PS. But for American PS2 owners, PES never made it there. Instead, they received a conversion of WE5 called ESPN MLS Extra Time. According to websites and several ISS Realm readers, those that converted the game somehow lost the WE5/PES feel in the translation. The game was converted by the Konami team based in Honolulu, Hawaii. It's difficult to postulate, but maybe they tried tampering with the gameplay so as to appeal more to US gamers not conditioned to the intricacies of the world game, when all that had to be done was to replace teams and commentary. As the year 2002 kicks into gear, the next big ISS release is scheduled to be ISS2 - the sequel to the ordinary ISS game that appeared first in the PS2's life. Being their second outing on the system, obviously Konami's Osaka team is expected to put out a faultless game, but more importantly, to be an actual improvement of the N64's ISS 2000, which ISS failed to achieve. The game is scheduled for a May release on all the contemporary systems: PS2, Gamecube and the XBox. In fact, for those latter systems, ISS2 will be their first ISS game. Two distinct brands as the sequels keep comingInterestingly, Konami have now totally separated the two flavours of ISS and created two distinct brands. The ISS name stays with the original SNES inspired series developed by the Osaka team, whilst the Tokyo Konami branch's ISS Pro/Evolution games have now become Pro Evolution Soccer. The ISS Realm has always favoured the ISS series, primarily because that's what we grew up with, but also the games have been more fun. There's always been the suspicion that hardware limitations of the PS have restricted the Pro Evo games' potential. But in this super console era of the PS2, Gamecube and XBox, a level playing field is now set or a fair competition.
The latest entry to this current console era - the XBox - receives it's first ISS game >>> PES2 - the new champion for the ISS Realm
<<< The amazing PES2 - the greatest ISS/PES game ever! Now, for those unaware, Konami staggers their releases between Japan and the West by several months. Typically this time is used to tweak the games for the next market. So while PES2 was tweaked from Winning Eleven 6, Japan actually received a tweaked version of PES2 known as World Soccer WE6 Final Evolution in late 2002. Note that there's actually two forms of Winning Eleven: the J-League (their domestic league) version and the World Soccer (national teams) version. This is prefixed into the title as J-League Winning Eleven or World Soccer Winning Eleven, but most simply refer to them by their by their derivitive name of Winning Eleven. Anyway, usually it's the World Soccer version that gets the update, hence the full title of WS WE6 Final Evolution - phew! Now, what this means is that many of PES2's problems may already have been corrected in those latter WE6 games. However, what was most notable about this game was that it was released on the Nintendo Gamecube. Traditionally Winning Eleven games have been the sole domain of the PlayStation systems, and it's the first time the series has seen light on another platform. Thankfully, even with the GC's different controller, the game plays just as faithfully as it's PS2 counterpart. USA finally gets their PES, but...Remarkably, while Asia had four Winning Elevens and Europe two PESs, the USA had yet to receive any. However, this all changed when WE6 Final Evo was released in the Americas in March 2003. But instead of the PES name used in other parts of the West, their version was called (World Soccer) Winning Eleven 6 International. Only released on the PS2, the game marks the first time the Winning Eleven brand name has been used outside Asia. While it could just be because the game is an actual Winning Eleven game and not a PES game, it's more likely that Konami are not entirely happy with the PES brand name in an immature footballing market like the USA. With the dropping of the ISS prefix in the title, PES has lost any association at being international - both the game and the sport itself - and this could be something Konami is keen to convey. That problem does not exist in football-mad Europe because they are savvy enough to make discerning purchases. With the PES brand set in Europe, unfortunately, WE 6 International won't be released there at all, not even in a "PES 2.5" variant. They'll just have to wait for PES3 for the next real update. That game will be based on Winning Eleven 7, scheduled for a July release in Japan, which is shaping to be a landmark game. The current WE formula is correct right now, and only needs tweaking, but there's fear that Konami could make a full blown brand new game, or one with too many new ideas, which could conceivably introduce new problems. That's not want PES2 fans want right now - PES2 still has room for improvement. And whatever the outcome for WE7 and the PES3 follow up, hopefully it hits the GC and Xbox too. Although, with sales so poor, and no announcements to the contrary, it seems unlikely. Curious considering the poorer selling ISS series manages to cover all formats. Speaking of ISS, that brand - in the form of ISS3 - will have it's chance to reclaim the undisputed title as best football game ever. Not only that, but in a first for any Konami football game, the game will appear on the Personal Computer! Rumour is that it will deliver a long overdue online capability. If that is the case, the game maybe a worthwhile purchase simply for that feature alone. ISS is dead... and in heaven14 May 2010ISS3 did come, and go just as quick. It had the most brilliant control scheme ever and the superb attacking AI as is standard with the ISS brand. Unfortunately, it was all a bit clunky, most notably stupid decisions like the shoulder buttons needed to be fully depressed (talking about the Gamecube's analogue buttons) to activate commands, and the response from the control stick was so sluggish in movement. Check the reviews section. ...so, does PES keep the spirit of ISS breathing?No. From PES2 came the dreadful PES3, that introduced randomness and downright cheating in the game. I sold mine almost as soon as a I bought it. It goes down as probably the worst game in the series ever simply because of the high standard and that much better is expected. PES4 saw the brand redeem itself. Or, should we say, was a proper sequel to PES2. This version is marked as the best of the series by the ISS Realm. From PES5, the series began its inexorable drive backwards and decline, and also the final PES game reviewed at the ISS Realm. The randomness returned. They regard this as "realism". As the ethos of the ISS Realm states about soccer games, a 10 minute video soccer game should represent 10 minutes of highlights from an actual match, not a 10 minute segment. With that, add ridiculously sensitive shooting, players unable to control the ball, players unable to pass accurate. This randomness element just destroys the game. It's not fun, and doubtful that it's even realistic. PES changed their numbering system to represent the year. This began with PES 2006. I purchased this game many months after release in a bargain bin. Mostly out of hope than optimism. It's just getting worse. The German Mentor bought the X360 version later on. I warned him time and time again that PES 2006 was rubbish. He found out the difficult way. So did I when I had an inquisitive play, if I need any further confirmation. A new king is crowned.... FIFA!If there was any doubt ISS is dead and PES is dead, then this is it. FIFA World Cup 2006 on the Gamecube proved to be the game. That's right, FIFA. The once nasty, horrible game that played the nastiest and most horrible game, with horror controls and cheap goals, it was terrible. I'd bought FIFA World Cup games in the past simply for the World Cup. WC98 was decent, WC2002 was rubbish. That one was only purchased years later from a bargain bin. Anticipation and sense of time was WC2006 that I thought that, surely, EA must have learnt something over the years. The first pleasant surprise that the controls were just as PES/WE. Second, dumb EAisms like rapid-pressing the run button for running speed was replaced by ISSisms like simply holding the button down. This game was more ISS than almost any other game before it. I was so impressed that I gobbled up FIFA07 on the Gamecube when it unexpected arrived. That traded some of the accessible arcade feel of WC06 for a touch more realism, all without spoiling the excellent groundwork built into WC06. Wii, PS3, X360 and beyond...That concludes the history of ISS. ISS is long gone, PES just spirals into decline further and further, and the ISS Mentors are firmly into the Fifa camp now, as is most of the world and critical media. As latecomers to the PS3, the ISS Mentors bypassed the early PES and Fifa games on this generation, knowing that they would take time to settle. The acclaimed FIFA10 became the German Mentor's first soccer game on this generation of systems, while myself, the Dutch Mentor, obviously bought the World Cup 2010 edition. I just can't betray my ISS roots with all the international teams. International football is my heart and the heart of the ISS Realm. As for WC2010 and FIFA10, both games are as good as commonly stated, with WC2010 edging FIFA10 in the gameplay department. It's not the difference seen between action-packed WC2006 and more simulation Fifa07, it's just a refined version, a bit more snappier and with any slight niggles ironed out. Oh, wait, is there a late resurrection?
International Superstar Soccer is dead, long lie International Superstar Soccer Table of ISS Games: Click Here |